Entrepreneurship
Lessons
# Successful entrepreneurs
Students investigate entrepreneurial mindsets and skills. Visit venturelab.org/random-mindset-card to have students engage with the mindset cards. These are also available as free printable materials.
The included handout will capture the skills and questions as students engage with them, if desired.
Files
# Encouraging creativity
Students play Wacky Inventions to encourage flexible thinking and develop a quick pitch.
Files
# Entrepreneurship and agriculture
Students realize that entrepreneurship can be applied in agriculture.
Background sheets provide information about selected animals or plants to help students learn more about them and how they are related to Ohio agriculture.
Customer to product cards have information about four animals and four plants that are important in Ohio.
Students investigate, then use the problem/solution cards to determine a way to solve a problem or meet a need related to one of the animals or plants using a worksheet or printable cards.
Files
# Creating a pitch
Students create a pitch for a product they choose to develop that meets a need or solves a problem from the customer to product matching above or based on the research they complete about a particular plant or animal. Go to Venture Lab pitch builder. Students can print the pitch or download from the site.
Files
Teacher background
“Entrepreneurs actively observe the world around them in order to identify and observe challenges.” (Scott Mann, Director of Education and Training at Venture Lab). An entrepreneur must understand and assess their strengths and limitations. They must know and be able to communicate their passions. Self-awareness is what will allow them to persevere through the difficulties of making their idea a marketable reality.
This unit helps students learn entrepreneurial skills and teaches the mindsets that are required for success as entrepreneurs. They will then use those skills to create products that solve problems or help meet a need of a community using a plant or animal. These lessons can be taught during the school day or during after school programming.
This program is the result of a collaboration of several entities all focused on education and workforce development, supported by a Battelle STEM grant.
Venture Lab
Scott Mann is the Director of Education and Training at VentureLab. His passion is facilitating the learning process in others. VentureLab’s programs teach essential mindsets and skills to help youth cultivate innovation through youth entrepreneurship.
Youth Entrepreneurship Institute (YEI)
Liz Nusken is the Youth Entrepreneurship institute OST Program Manager working in partnership with OAN.
Ohio Afterschool Network (OAN)
OAN is dedicated to informing policy, developing partnerships, and shaping practices to sustain and increase the quality of afterschool programs. They bring together providers, partner organizations, and allies of after school programs to create a space where they can share knowledge, learn from one another, and collaborate.
Download the Entrepreneurship Pathway to Workforce Readiness Toolkit here.
Next gen science standards
Science and engineering practices
- Asking questions (for science) and defining problems (for engineering)
- Developing and using models
- Analyzing and interpreting data
- Constructing explanations (for science) and designing solutions (for engineering)
- Obtaining, evaluating, and communicating information
Crosscutting concepts
- Patterns
- Cause and effect
- Systems and system models
Disciplinary core ideas/content
- ESS2A Earth materials and systems
- ESS3A Natural resources
- ESS3C Human impacts on Earth systems
- LS1A Structure and Function
- LS1B Growth and development of organisms
- LS1D Information processing
- LS2A Interdependent relationships in ecosystems
- LS2D Social interactions and group behavior
- LS4C Adaptation
- PS1A Structure of matter
- ETS1 Engineering Design
- ETS1A Defining and Delimiting an Engineering problem
- ETS1B Developing possible solutions
- ETS1C Optimizing the design solution
- ETS2 Links among Engineering, technology, science and society
- ETS2A Interdependence of science, engineering and technology
- ETS2B Influence of engineering, technology and science on society and the natural world
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